Significant Personnel
Adjutant Wolfgang Vucks
Lt. Devaux, Sgt. Priller, 18 men
Lt. Benoit, Sgt. Bergman, 18 men
QF 75mm, Sgt. Akmed, 3 men
MG, Cpl. Anderson, 3 men
Wounded in hospital, 18 men (take no
part in game)
Ted Hofstedter, Big game hunter.
El Zahiras brother in the cell.
Units may be sub united into 5 man units for piquet's etc. but become
part of the parent body
for card drawing purposes when back within 6 inches of the parent unit.
In addition to large supplies of food and ammunition, the following
potentially useful items
have been recovered from the stores and added to your existing resources.
30 sticks of dynamite, electrical detonators and wire and fuses.
Hundreds of sacks for sandbagging.
Ford Model T truck (Sgt. Bergman is able drive). Truck is fairly reliable.
(Throws 3D6 on sand,
must include a 1 or 2 to not stall, 5D6 on roads, also requiring
a 1 or 2)
Pre Game Tasking
Your pre game mission is to decide how best to utilize your resources
while waiting for the
arrival of the expected relief or until the impending Arab attack commences.
Cpl. Anderson thinks that daily training should see the MG team very
effective in a few days.
The QF 75mm team are not experienced in its use and need training. Sgt.
Akmed believes if his team work constantly they will be an effective
gun team in a few days.
Ted Hofstedter (who was not as seriously wounded as previously thought
due to the bullet hitting his pocket watch) has revealed that he
was an engineering officer during the Spanish American War. During this
and in his subsequent adventures he has had quite a bit of experience with
explosives. As well as supervising the mines he can show the
sergeants and officers how to throw dynamite and use it as a weapon.
Six of your men are on light duties and need to rest to be functional
in the coming battle. This leaves 30 rankers available to perform
needed tasks. 1 man can perform 1 unit of work in a given day or
be part of the piquet. The tasks possible are listed below with their required
costs. You can perform 30 units of work per day.
Tear up the hedges that may provide the enemy soft cover to the north
of the Fort (cost is 90 units of work)
Mine each building in rifle range with an electrical detonation that
can be fired from within the fort. (requires 5 sticks
of dynamite and 10 units of work per building) There will be a small
chance that these mines will fail.
Build a box and barrel redoubt in a semi circle outside the fort gate
to provide protection for the QF 75 and/or MG. (this will be an 'obstacle'
for attackers) (requires 10 units of work)
Build any sandbag redoubt anywhere on the board. This will be a 'significant
obstacle' for attackers providing a firing step for 10 men. Occupants receive
same cover as buildings. (10 units per redoubt within
24" of fort, otherwise 20 units) * it is not necessary to mark these
on the map, you can place them as desired at the start of the game.
Build low sandbag walls anywhere on board. These are not obstacles to
attackers but provide cover for defending firers providing same cover as
buildings. Each wall provides cover for 5 men or MG or QF75 (requires
1 unit within 24" of fort, otherwise 2 units)
*see note above.
To prevent being surprised and having working men caught outside the
walls and to prevent the Arabs getting very close to the fort without being
spotted it is necessary to stand a vigil. Vigil can be 'low',
'medium' or 'high' To stand vigil patrol units are placed on watch
and may not perform other work. These units detract from your available
work pool at the rate of 5 unit per day per patrol.
'High Vigil' (20 units). 2 patrols in fort
on walls and tower, 1 patrol in police station, 1 unit patrolling town
on foot or in Ford Model T (Sgt. Bergman can drive, using the truck will
allow the patrol to return to safety quicker or attempt to collect others
etc.) *Each Patrol outside the fort must include a sergeant or an officer
for each patrol.
'Medium Vigil' (10 units) 1 patrol in fort
and one unit either in police station or on patrol on foot or in Ford Model
T.
'Low Vigil' (5 units) 1 unit in fort.
Vigil levels remain the same for any given day but may be changed from
day to day.
Task Assignments.
The QF 75 and the MG team is in daily training. Decide if you want to
use the ford for the MG or not. Remember! You have 30 units per day to
spend. Bear in mind, the Arabs were badly mauled. If they choose to return
sooner rather than later they will be at a lesser strength. The longer
they take to organize and rally the other tribes, the larger will be their
attack.
DAY 1.
DAY 2.
DAY 3.
DAY 4.
DAY 5.
DAY 6.
DAY 7.
DAY 8. Expected arrival of relief.
NOTES:
Units may be sub united into 5 man units for piquet's etc. but become
part of the parent body for card drawing purposes when back within 6 inches
of the parent unit.
Officers and Sergeants may posses and throw up to 5 sticks of dynamite |