Mustangs
Air Combat using miniature models
 Rules
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 Data Cards
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Aircraft Data Cards
These data cards from Paul Hannah will provide you the characteristics for each aircraft and allow you to plot their movement speed and altitude for each turn, and record the damage each aircraft received without requiring you to have the aircraft tracking cards from the original board game. Each card supports two aircraft, giving also their ammo factors, ammo supply and engine characteristics.

Also included is a blank template in order for you to make your own data card for aircraft not covered here.

The data characteristics is from the "Mustangs" supplement by Bruce Kohrn that appeared in the magazine "General"

British Fleet Air Arm
British Royal Air Force
Dutch
French
German (Early)
German (Later)
German (misc. - Komet)
Italian
Japanese Navy
Japanese Army
Misc. Minor Countries
Polish
Soviet
U.S. Navy and Marines
U.S. Army
Blank Template
Join the AirPirates Yahoo group. This e-group is loosely devoted to the "MUSTANGS" air-combat game, but any aviation related wargaming or air-racing topic is open for discussion. 

Brewster tailing a Zero. Collectair 1/300th by Ian Croxall

 World War II - The Early Years Data Cards:
Slightly Modified Game Mechanics for early war aircraft and their Data Cards
Mustangs was written for the years 1944-45. Movement rates in the game were based on aircraft that traveled at 300-500 MPH which equates to speed 3-5 in the game. Some gamers feel that when playing the game for early years, when aircraft might only be flying at 150-200 MPH (speeds 1 and 2) that the aircraft are moving too slowly on the game table. To counter this, we converted the speeds to KPH.

The simple mechanic, to avoid anything but a minor change in the rules and game concepts, was to take the original speed columns on the chart and place new speed ratings in each box for KPH.
MPH
1
2
3
4
5
6
KPH
2
3-4
5-6
7
8
9
It's not an exact conversion, but what it allows, is an early war Hurricane that would only move 3 hexes per turn can now move 5 hexes per turn, giving the game a bit more of a pace. 

For those that want to use the original mechanics, you can do so, by considering each speed box to be speed 1,2,3,4 etc. in MPH. 

Similarly, we have increased the altitude bands by considering each band 1000 meters. If an aircraft had a maximum altitude of 8300 meters, we give a max. altitude of 8. However, most early war combat took place at 6000 meters or lower.

See to the right for a discussion on engine power.

Each Zip file contains several aircraft and most of the files are between 1mb and 2MB in size because of the color images

Battle of Britain (Allies)
Battle of Britain (German)
Generic Bombers
Malta (The Early Years)
Midway (Japanese)
Midway (United States)
Netherlands East Indies
Pacific War (Allies)
Pacific War (Japan)
 
Engine Power

The magazine "General" provided a set of statistics form virtually all WWII aircraft in the Mustangs format so that their use could be incorporated into the game.

As part of that, a set of engine performances were provided for each aircraft for diving and climbing. These were rated as Poor - Fair - Average - Good, and there is also a Damaged rating. Therefore, in the the Early Years Data Cards, we have noted given a slightly different characteristic for each performance type of engine. To this we have also added a "level acceleration" rating based on the aircraft's power to weight ratio.

This rating can be found in the bottom right of each chart.

Ammunition ratings have been adjusted to the following formula.

Gun factor Ratings: Per gun.

Small Cal (.303)= 1/2
Large Cal (.50) = 1
20mm Cannon = 2
37mm Cannon = 3
 

Ammunition has been rated at 1 box per 3 seconds od small caliber and 1 box per 2 seconds of large caliber and cannon fire.

 
WESTRA WWII DATA CARDS
This is a new version of Data Cards from John Westra (December 2003) - one if the Mustangs Miniatures pioneers. These use the standard rules' gunnery factors and the game's original MPH movement rates. They also incorporate a spotting chart for ease of use when utilizing the spotting rules.
These are Zipped MS Word (*.doc) files.
BRITISH 345KB AMERICAN 99.7KB
FRENCH 20KB GERMAN 390KB
ITALIAN 159KB JAPANESE 39.9KB
RUSSIAN 119KB SAMPLE 51.6KB