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World
War II - The Early Years Data Cards:
Slightly Modified
Game Mechanics for early war aircraft and their Data Cards
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Mustangs
was written for the years 1944-45. Movement rates in the game were based
on aircraft that traveled at 300-500 MPH which equates to speed 3-5 in
the game. Some gamers feel that when playing the game for early years,
when aircraft might only be flying at 150-200 MPH (speeds 1 and 2) that
the aircraft are moving too slowly on the game table. To counter this,
we converted the speeds to KPH. |
The simple mechanic, to avoid anything
but a minor change in the rules and game concepts, was to take the original
speed columns on the chart and place new speed ratings in each box for
KPH.
MPH
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1
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2
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3
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4
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5
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6
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KPH
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2
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3-4
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5-6
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7
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8
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9
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It's not an exact conversion, but what
it allows, is an early war Hurricane that would only move 3 hexes per turn
can now move 5 hexes per turn, giving the game a bit more of a pace.
For those that want to use the original
mechanics, you can do so, by considering each speed box to be speed 1,2,3,4
etc. in MPH.
Similarly, we have increased the
altitude bands by considering each band 1000 meters. If an aircraft had
a maximum altitude of 8300 meters, we give a max. altitude of 8. However,
most early war combat took place at 6000 meters or lower.
See to the right for a discussion
on engine power.
Each Zip file contains several aircraft
and most of the files are between 1mb and 2MB in size because of the color
images |
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Battle
of Britain (Allies) |
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Battle
of Britain (German) |
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Generic
Bombers |
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Malta
(The Early Years) |
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Midway
(Japanese) |
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Midway
(United States) |
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Netherlands
East Indies |
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Pacific
War (Allies) |
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Pacific
War (Japan) |
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Engine Power
The magazine
"General" provided a set of statistics form virtually all WWII aircraft
in the Mustangs format so that their use could be incorporated into the
game.
As part of
that, a set of engine performances were provided for each aircraft for
diving and climbing. These were rated as Poor - Fair - Average - Good,
and there is also a Damaged rating. Therefore, in the the Early Years Data
Cards, we have noted given a slightly different characteristic for each
performance type of engine. To this we have also added a "level acceleration"
rating based on the aircraft's power to weight ratio.
This rating
can be found in the bottom right of each chart.
Ammunition
ratings have been adjusted to the following formula.
Gun factor
Ratings: Per gun.
Small Cal (.303)=
1/2
Large Cal
(.50) = 1
20mm Cannon
= 2
37mm Cannon
= 3
Ammunition
has been rated at 1 box per 3 seconds od small caliber and 1 box per 2
seconds of large caliber and cannon fire. |
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